![]() Further of those races only the Pilgrims had an affinity that was really interesing. Pilgrims/UE/Sherdyn all fall under the "human" category and I think it's more interesting if we have as few human races as possible (hell i wish we could have few bipedal races as well, but that's another argument), and I suspect we're getting vaulters. Neither had a super playstyle defining affinity (sowers is one of those things that just makes doing good stuff easier, and amoeba's is always just good), so it might be easier to just make them minor races (and in a way the sophons have something similar to what amoeba had.sorta). Of the above I could see sowers and maybe even amoeba being minor races, if needed. I am also quite happy with the new factions too - even though there aren't any that stand out to me like the Amoeba or Sowers did in ES1 I think they're great designs and fit well with the universe. Seeing as the Deuyivans have been revealed as a minor faction though (which is awesome imo) I am feeling hopeful for the prospects of the major ES1 races. ![]() All the others have their own merits that could qualify them for inclusion (and playable status). The only one that I think doesn't necessarily need to be more than a minor faction is the Sheredyn. I'm of the opinion that the factions of ES1 (and their lore) are a big part of what made the game really stand out, so I hope that the vast majority will become playable eventually (through expansions/DLC/etc). Just because the ability might not fit well with the mechanics of ES2 it doesn't mean the faction could be included as playable this time round. I think people aren't considering that factions could be given quite different abilities to those they had in ES1.
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