![]() For example, an attack from Ryu may have a +3 frame advantage over one of Chun Li’s attacks, so you might be able to land your attack before they are ready to fire one of their own.Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike. The time it takes for an attack to fire, connect, and then return to fighting stance is important to understand as it gives you a tactical advantage over your opponents. You’re going to need to set up the best graphics settings to enjoy the game at 60FPS as intended. So, if an attack takes 1 second to land from the moment the button is pressed – frame data breaks down the attack into 60 different stages. Since SF6 runs at 60FPS (in most cases), a frame is effectively a 1/60th of a second. It’s effectively the smallest amount of time used in-games. When linked to Street Fighter, this is used to calculate the time taken for a single attack or action to be executed. When you’re playing any game, a frame refers to a single image on screen, and how long it’s displayed on screen. However, that doesn’t mean it’s exclusively reserved to competitive play – in fact, casual players can very easily improve their game by getting to grips with Street Fighter’s frame data. ![]() You may have heard the term ‘frame data’ thrown around a lot in competitive fighting game chatter. How might be wondering what Street Fighters frame data is – well, we’re here to explain it all to you.
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